Project: Walk Amongst the Stars (working title)
Status: Post beta editing.
Completed:
Beta Reading
Line self-edit
Copy self-edit
Mechanical AI self-edit
Developmental self-edit
Second draft
Rough draft
Outlining
Free write, character and world building
Selecting new project
We’re rapidly approaching the end of the 2024 and I’ve taken time to analyze my achievements and failures for the year. While I was going over it, I thought, hey why not put this online? Not only do you readers get an update on my progress, but putting my goals for 2025 should give them more power. This way I’m not just accountable to myself, but to my readers as well.
At the beginning of last year, my book was ready for beta readers and while I thought it was of professional caliber, I decided to let the beta readers tell me what they thought of it, along with a whole lot of other questions. I’ve heard many writers talk about how in the beginning your first few books will be rough, and I left room in my goals for this book to be a failure. So I decided that if I got a confirmation that my book was worthy, I’d continue down the path of independently publishing it. If not, then I’d find some way to use the material while I pivoted to a new project.
Unfortunately, I didn’t finish the project this year so while I’m happily still working on the book, there’s no way it’ll be ready this year. This being my first professional book, I spent a lot of time learning and obsessing in between each stage. Altogether I brought the book through beta readers, beta edits, writing up a blurb and one final edit before I submit it for professional editing (In Progress). I feel like I’ve been embroiled in Walk Amongst the Stars forever. I can’t wait for the next book to go a little faster, since it’ll be much less of a learning experience than this was.
It doesn’t seem like enough work when I look at it all in one sentence like that. But I also spent time researching book covers, blurbs, editing, book betas, mailing lists, professional editing among other things.
Another tip that I’ve heard again and again is that a newsletter is an author’s best friend. An absolute necessity that allows you to directly communicate with your audience. So I rented out a post office box and then promptly dragged my feet... Well, crap. While I was waiting on beta feedback, I tried to get it up and running, but I kept hitting technical challenges. I finally learned what I was missing by the time all the beta stuff had come back. So instead of making time to do some learning and tinkering, I just kept letting this one slide. Next year.
This one was easy and came naturally. After getting encouraging feedback from my beta readers, I sat down and outlined how the next two books in the series will go. Then I added to it over the year.
Since the book wasn’t out, that didn’t leave many avenues for money to trickle in. But I set up my merch store in 2023 and in 2024 I managed to make a couple of sales which technically counts.
This was occasionally a pain in the ass. If you pay attention to the date most of my blog posts happen, it’s very close to the wire. I know it’s not vitally important to have each post in place on time, but I’d rather set the precedent of being diligent than setting a precedent where I blow past deadlines and can’t do at least twelve posts a year.
For my merch designs, I’ve posted one of these just after the buzzer, but otherwise I’ve gotten four designs up and ready. My photo editor skills are slowly improving with each design, too. I’m pretty happy with my new design.
I can tell right away that I’ve got more goals than I can probably finish in a year, but here they are:
Finish and launch Walk Amongst the Stars: Book 1.
Get the mailing list off the ground; for real this time.
Begin WATS book 2. (I think I’m most excited about this.)
Rearrange the blog so it has some structure rather than a giant list of entries.
Explore ways to monetize. Membership platform, tip system, put my merch on more print on demand stores, blog ads / affiliate programs.
I owe twelve more blog posts and four more merch designs.
And finally, I set a monetary goal on a sliding scale. From a reasonable 100 bucks (because I’m a brand new, unknown author), to a highly improbable $1000. To a completely ludicrous $10,000 because why not aim big?
While I was putting the last I, Gamer together I found I had way too many odds and ends to talk about with the Nintendo Entertainment System to fit into one blog post. So I have a couple more topics to get to before I move on.
Every day the line between gaming PC and console get’s a little more blurry. Back in the NES era (1985 - 1995) it was all about optimizing games to work around the limitation of the time. Again, today it’s becoming harder to see the differences between console generations, but back then the differences were monumental. Here’s a picture of an early NES game verses a SNES game from the end of the NES era.
In the older console generations, you would see game quality improve until they hit the limits of what could be done. Then innovate to go beyond even that. Tricks like displaying sprites only half the time to make things run smoother and reusing sprites with a color swap. Then moving into adding battery backup saves and extra memory on the cartridge.
Speaking of bending the rules, let’s talk about the Game Genie. An addon device that acted as a pass-through that allowed you to screw with the game’s memory. If you did it right, you would end up with a positive benefit, like the ability to keep jumping without touching the ground or not losing power-ups when hit. It came with a booklet of cheats and a subscription service to get supplemental booklets. If you made up your own combinations, you’d likely make the game fail to launch or play the game with the wrong sprites and colors.
I didn’t actually use the Game Genie very much. I just ran through the cheats for games I owned, which gave me a little more replay value and then forgot about it. I do remember liking that it had a cool gold paint job like all the best NES games and it had this cool interface to enter the codes.
The NES controller is primitive compared to modern consoles, but I considered it a big upgrade from the Atari joystick I was used to. It had one extra play button and moved the pause and select buttons onto the controller which NES games utilized for a myriad of things other than simply pausing the action. For as much as I loved them, they came with some downsides. They could be creaky when you were holding down the buttons. The controllers weren’t rounded, so the squared off edges would dig into your hands. I’d walk away from an intense game with NES pseudo-stigmata.
Towards the end of the console’s lifespan, I picked up both a Four Score and Advantage controller at a used game store. The Four Score was simply a controller expansion, allowing you up to four controllers. I only had one game that allowed for four players (Super Off Road). But thanks to the Advantage, I had three controllers. The advantage was an arcade style controller with some extra buttons allowing you to rapid fire. The Four Score also had options for turbo buttons. I never used this feature as I was already lightning fast on the buttons. And due to the way some games worked, you couldn’t leave the setting the same. Games like Mega Man would allow you three shots on the screen, so the rate of fire changed depending on your distance to the target.
One thing I took for granted with the NES is that every game came in a black plastic sleeve. This gave you a built in dust cover like a floppy disk. As cool as this was, I just discarded them. All they seemed to do was add one extra step to selecting the game and putting it in. Instead, I used a skinny shoe box that was the width of a NES cartridge. With them standing upright, I could simply walk my fingers over the games to find what you wanted.
It’s just about Halloween, so I figured I’d talk about horror. (The genre, not the intense feeling of fear.) When I started thinking up topics, I thought about horror media (games, books and movies) and I had a realization. I haven’t watched, read or played something that left me with a feeling of fear or dread for a long, long time. (So I guess I actually do want to talk about horror as in the feeling of fear.) This got me thinking about the media that gave me a lasting scare, and I realized that was all the way back when I was a kid into young adulthood.
So here’s what I recall in order, I think:
I’m not sure exactly what it is, but sooner or later horror fans become inured to it. I still enjoy a good horror story. But that lasting horror that sticks to the ribs like a hearty stew has gone away.
Here’s the horror I’ve enjoyed in the last few years: